Material Design 3 system state tokens.
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#include <statetokens.h>
◆ draggedStateLayerOpacity()
| constexpr qreal Fluid::StateTokens::draggedStateLayerOpacity |
( |
| ) |
const |
|
inlineconstexpr |
◆ focusStateLayerOpacity()
| constexpr qreal Fluid::StateTokens::focusStateLayerOpacity |
( |
| ) |
const |
|
inlineconstexpr |
◆ hoverStateLayerOpacity()
| constexpr qreal Fluid::StateTokens::hoverStateLayerOpacity |
( |
| ) |
const |
|
inlineconstexpr |
◆ pressedStateLayerOpacity()
| constexpr qreal Fluid::StateTokens::pressedStateLayerOpacity |
( |
| ) |
const |
|
inlineconstexpr |
◆ draggedStateLayerOpacity
| QML_ANONYMOUSqreal Fluid::StateTokens::draggedStateLayerOpacity |
|
read |
◆ focusStateLayerOpacity
| qreal Fluid::StateTokens::focusStateLayerOpacity |
|
read |
◆ hoverStateLayerOpacity
| qreal Fluid::StateTokens::hoverStateLayerOpacity |
|
read |
◆ pressedStateLayerOpacity
| qreal Fluid::StateTokens::pressedStateLayerOpacity |
|
read |
The documentation for this struct was generated from the following file: