#include <elevationmaterial.h>
◆ ElevationMaterial()
| Fluid::SceneGraph::ElevationMaterial::ElevationMaterial |
( |
| ) |
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◆ ~ElevationMaterial()
| Fluid::SceneGraph::ElevationMaterial::~ElevationMaterial |
( |
| ) |
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◆ compare()
| int Fluid::SceneGraph::ElevationMaterial::compare |
( |
const QSGMaterial * |
other | ) |
const |
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override |
◆ createShader()
| QSGMaterialShader * Fluid::SceneGraph::ElevationMaterial::createShader |
( |
QSGRendererInterface::RenderMode |
| ) |
const |
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override |
◆ init_fadeoff_texture()
| void Fluid::SceneGraph::ElevationMaterial::init_fadeoff_texture |
( |
QQuickWindow * |
win | ) |
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◆ strength_texture()
| auto Fluid::SceneGraph::ElevationMaterial::strength_texture |
( |
| ) |
-> QSGTexture * |
◆ type()
| QSGMaterialType * Fluid::SceneGraph::ElevationMaterial::type |
( |
| ) |
const |
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override |
The documentation for this class was generated from the following files: