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Fluid
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Classes | |
| struct | BasicVertex |
| class | ElevationMaterial |
| class | ElevationNode |
| class | ElevationShader |
| class | RectangleMaterial |
| class | RectangleNode |
| class | RectangleShader |
| struct | RectangleVertex |
| struct | ShadowParams |
| struct | ShadowVertex |
Enumerations | |
| enum | ShadowFlags { None_ShadowFlag = 0x00 , TransparentOccluder_ShadowFlag = 0x01 , GeometricOnly_ShadowFlag = 0x02 , DirectionalLight_ShadowFlag = 0x04 , ConcaveBlurOnly_ShadowFlag = 0x08 , All_ShadowFlag = 0x0F } |
Functions | |
| std::unique_ptr< QSGGeometry, std::default_delete< QSGGeometry > > | createRectangleGeometry () |
| void | updateRectangleGeometry (RectangleVertex *vertexs, QVector2D size, QRgb color, QVector4D radius) |
| std::unique_ptr< QSGGeometry, std::default_delete< QSGGeometry > > | createShadowGeometry () |
| void | updateShadowGeometry (QSGGeometry *geo, const ShadowParams ¶ms, const QRectF &rect) |
| std::unique_ptr< QSGGeometry, std::default_delete< QSGGeometry > > Fluid::SceneGraph::createRectangleGeometry | ( | ) |
| std::unique_ptr< QSGGeometry, std::default_delete< QSGGeometry > > Fluid::SceneGraph::createShadowGeometry | ( | ) |
| void Fluid::SceneGraph::updateRectangleGeometry | ( | RectangleVertex * | vertexs, |
| QVector2D | size, | ||
| QRgb | color, | ||
| QVector4D | radius | ||
| ) |
| void Fluid::SceneGraph::updateShadowGeometry | ( | QSGGeometry * | geo, |
| const ShadowParams & | params, | ||
| const QRectF & | rect | ||
| ) |