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Fluid 1.3.0
Material Design for QtQuick and Qml
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#include <elevationmaterial.h>
Public Member Functions | |
| ElevationShader () | |
| bool | updateUniformData (QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override |
| void | updateSampledImage (RenderState &, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) override |
Definition at line 28 of file elevationmaterial.h.
| Fluid::SceneGraph::ElevationShader::ElevationShader | ( | ) |
Definition at line 69 of file elevationmaterial.cpp.
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override |
Definition at line 100 of file elevationmaterial.cpp.
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override |
Definition at line 76 of file elevationmaterial.cpp.