Fluid 1.3.0
Material Design for QtQuick and Qml
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Fluid::SceneGraph::ElevationShader Class Reference

#include <elevationmaterial.h>

Inheritance diagram for Fluid::SceneGraph::ElevationShader:

Public Member Functions

 ElevationShader ()
 
bool updateUniformData (QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
 
void updateSampledImage (RenderState &, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) override
 

Detailed Description

Definition at line 28 of file elevationmaterial.h.

Constructor & Destructor Documentation

◆ ElevationShader()

Fluid::SceneGraph::ElevationShader::ElevationShader ( )

Definition at line 69 of file elevationmaterial.cpp.

Member Function Documentation

◆ updateSampledImage()

void Fluid::SceneGraph::ElevationShader::updateSampledImage ( RenderState &  state,
int  binding,
QSGTexture **  texture,
QSGMaterial *  newMaterial,
QSGMaterial *   
)
override

Definition at line 100 of file elevationmaterial.cpp.

◆ updateUniformData()

bool Fluid::SceneGraph::ElevationShader::updateUniformData ( QSGMaterialShader::RenderState &  state,
QSGMaterial *  newMaterial,
QSGMaterial *  oldMaterial 
)
override

Definition at line 76 of file elevationmaterial.cpp.


The documentation for this class was generated from the following files: