#include <elevationmaterial.h>
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| | ElevationShader () |
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| bool | updateUniformData (QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override |
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| void | updateSampledImage (RenderState &, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) override |
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◆ ElevationShader()
| Fluid::SceneGraph::ElevationShader::ElevationShader |
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| ) |
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◆ updateSampledImage()
| void Fluid::SceneGraph::ElevationShader::updateSampledImage |
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RenderState & |
state, |
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int |
binding, |
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QSGTexture ** |
texture, |
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QSGMaterial * |
newMaterial, |
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QSGMaterial * |
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) |
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override |
◆ updateUniformData()
| bool Fluid::SceneGraph::ElevationShader::updateUniformData |
( |
QSGMaterialShader::RenderState & |
state, |
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QSGMaterial * |
newMaterial, |
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QSGMaterial * |
oldMaterial |
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) |
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override |
The documentation for this class was generated from the following files: