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Fluid
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#include <rectanglematerial.h>


Public Member Functions | |
| RectangleShader () | |
| bool | updateUniformData (QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override |
| Fluid::SceneGraph::RectangleShader::RectangleShader | ( | ) |
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override |