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Fluid
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#include <QSGGeometry>#include <QColor>#include <QVector4D>

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Classes | |
| struct | Fluid::SceneGraph::BasicVertex |
| struct | Fluid::SceneGraph::RectangleVertex |
| struct | Fluid::SceneGraph::ShadowVertex |
| struct | Fluid::SceneGraph::ShadowParams |
Namespaces | |
| namespace | Fluid |
| namespace | Fluid::SceneGraph |
Enumerations | |
| enum | Fluid::SceneGraph::ShadowFlags { Fluid::SceneGraph::None_ShadowFlag = 0x00 , Fluid::SceneGraph::TransparentOccluder_ShadowFlag = 0x01 , Fluid::SceneGraph::GeometricOnly_ShadowFlag = 0x02 , Fluid::SceneGraph::DirectionalLight_ShadowFlag = 0x04 , Fluid::SceneGraph::ConcaveBlurOnly_ShadowFlag = 0x08 , Fluid::SceneGraph::All_ShadowFlag = 0x0F } |
Functions | |
| std::unique_ptr< QSGGeometry, std::default_delete< QSGGeometry > > | Fluid::SceneGraph::createRectangleGeometry () |
| void | Fluid::SceneGraph::updateRectangleGeometry (RectangleVertex *vertexs, QVector2D size, QRgb color, QVector4D radius) |
| std::unique_ptr< QSGGeometry, std::default_delete< QSGGeometry > > | Fluid::SceneGraph::createShadowGeometry () |
| void | Fluid::SceneGraph::updateShadowGeometry (QSGGeometry *geo, const ShadowParams ¶ms, const QRectF &rect) |